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Absol
Physical Attacker
Note: All of Absol's attacks and damaging moves can critically strike. Absol's Critical-Hit rate increases at levels 5 and 9.
Super Luck
Passive Ability
This Pokémon's critical-hit rate is increased by an additional 15%.
Attack
Auto Attack
Becomes a boosted attack with every third attack, damaging opposing Pokémon and decreasing their Defense by 15% for 2s when it hits. If this boosted attack hits only a single target, it deals bonus damage.
Feint
Move 1
8.00s
Dash
The user dashes in an arc forward, damaging opposing Pokémon and increasing the user's basic attack speed by 60% for 0.5s when this move hits. This move ignores the Defense and shield effects of opposing Pokémon hit.
Each use alternates between a rightward and leftward arc.
Feint Upgrade Choices
Night Slash
5.50s
Dash
The user dashes in a leftward arc forward, damaging opposing Pokémon and increasing the user's basic attack speed by 60% for 0.5s when this dash hits. If this dash hits, the move can be used again within 6s. This second use has the user dash straight ahead, repeating the effects of the first dash when it hits. The critical-hit rate of this move is increased by 0.8% for every 1% missing HP of opposing Pokémon hit, up to 30% increased critical-hit rate at 38% missing HP or more.
The first use is a rightward arc forward from the perspective of the orange team (right-side team, which has the map flipped horizontally when in battle).
Restores the user's HP for 50% of damage dealt with the second dash hit.
Pursuit
5.50s
Dash
The user dashes forward, empowering the next auto attack for 3s. With this empowered attack, the user leaps to an opposing Pokémon and attacks, damaging opposing Pokémon hit. This damage is increased against opposing Pokémon hit in the back. If this empowered attack hits any opposing Pokémon in the back, this move's cooldown is reduced by 80%.
When the user has an empowered attack readied, nearby opposing Pokémon have their backs highlighted.
Increases the user's movement speed by 35% for 2s after using this move and before using the empowered attack.
Slash
Move 2
6.00s
Melee
The user slashes in the designated direction, damaging opposing Pokémon hit.
This move's critical-hit rate is increased by 15%.
Slash Upgrade Choices
Psycho Cut
7.00s
Ranged
The user throws a psychic slash in the designated direction, damaging opposing Pokémon hit and decreasing their movement speed by 90% for 2s (decaying by 25% every 0.5s). 3 marks are applied to opposing Pokémon hit by the psychic slash for 5s. When the user deals damage to a marked target, 1 mark is consumed, dealing additional damage. The third mark deals increased damage when consumed.
The critical-hit rate of the psychic slash and consumed marks is increased by 15%. The marks can be cleansed.
Increases the user's movement speed by 20% when an opposing Pokémon is marked by this move.
Sucker Punch
5.00s
Sure Hit
The user becomes unstoppable and targets an opposing Pokémon and enters a counter stance for 1s, decreasing the movement speed of the user and the target by 50% for the duration. After 1s, the user leaves the counter stance to counterattack, charging behind the target and damaging the target and other opposing Pokémon. If the user is attacked or the target attacks during the counter stance, however, the user dodges the damage and effects of the first hit and immediately counterattacks, shoving the target and dealing increased damage to the target and other opposing Pokémon.
Increases the user's basic attack speed by 40% for 3s after using this move.
Unlocks at level 9
The user briefly becomes unstoppable before becoming untargetable and invulnerable for 1.15s while unleashing a flurry of 5 slashes in front of themself in the designated area, damaging opposing Pokémon in the area of effect. The user then becomes unstoppable again and unleashes a final slash in front of them with 3 blades of energy, shoving opposing Pokémon and dealing damage, up to 4 times at close range and down to 1 time at maximum range.
The damage of the flurry of 5 slashes is divided by the number of targets hit. The first hit from the final slash deals full damage to each target hit; subsequent hits deal 30% of the full damage to the same target.
Unite Buffs (6s duration):
80% Movement Speed, 20% Max HP Shield